![]() How then to leverage the latest editing and creating capabilities being released onto the market? Not anymore.Millions of video editors and creators around the world depend on their high-performance computers for work and art. ![]() I used to have enough problems with DX12 as to make it unusable. Whatever the differences between the two drivers are, the SD has merit and is effective at taming the DX12 hickups and stutters that plague a lot of folks. The real reason I posted this is to tell folks, if you are waiting for the game-ready driver, you should consider trying the studio driver in the interim. For me, the sim as it is currently configured has never run or looked better. Here is what is key: DX12 is now rock steady on my rig. Results: an additional 8-10 FPS, so I now occasionally see 60 FPS, but mostly 55-58. I thought, if it doesn’t work, I can always roll back my driver. ![]() It nagged me that a lot of people here were saying that the studio driver released on the 20th was just as good. All I needed was that darn Nvidia game-ready driver to release. The SU10 and DLSS update gave me a decent 8-10 FPS increase to around 50 fps, but I won’t complain about any increase, right? DX12 was better, but not quite steady. Yes, there were some stutters, but nothing like I had experienced prior to SU10. ASUS ROG Strix Helios GX601 PC/ Intel 8-Core i9-9900K 3.6GHz/ - Nvidia GeForce RTX 3090 24GB GDDR6 - 2TB 7200RPM + 1TB Solid State Drive + 2TB SSD dedicated exclusively to MSFS - 64GB DDR4 SDRAM - Windows 10Īfter SU10, using DLSS, I was able for the first time to enjoy DX12.
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